Dead Space 2 — Advanced Suit

Isaac Clarke Dead Space 2

The Advanced Suit costume of Isaac Clarke from Dead Space 2 is one of the most technically complex projects: EVA armor, leather, neural-network-upscaled game texture, biflex printing, Arduino electronics with IR and wireless control. The Advanced Suit was chosen deliberately — stylistically it leans into 90s–2000s sci-fi, in contrast to the baseline engineering suit rooted in 70s–80s sci-fi.

The bodysuit is sewn from biflex with the character’s own texture printed on it: the 1024×1024 in-game texture was upscaled by a neural network to 12000 px. The pattern is simplified (two halves + sleeves, inspired by a free Spider-Man suit template), prototyped on cheap fabric and digitized through Photoshop + a vector editor. Printed on 4 m² of biflex — the printer’s minimum order.

The armor combines EVA foam (base + decorative overlays), natural vegetable-tanned leather (arm pieces and movable parts with real hinges), and transparent PET plastic for the glowing elements (the central glowing block was heat-formed over a cardboard tube).

The RIG electronics (back module) is built on an Arduino Uno: a WS2801 addressable RGB strip drives the health + stasis indicators, two SG90 servos move the shoulder flaps, an IR sensor receives commands from a standard IR remote, and an NRF24L01 wireless module syncs helmet lighting with the flaps (bidirectional link, up to 8 nodes). The helmet and the plasma cutter share the same architecture on an Arduino Nano (for compactness). The full Arduino code is on the author’s GitHub.

The helmet combines a Pepakura model found online with manually built details shaped from masking tape and transferred onto EVA. The visor opens on two side hinges instead of top-mounted ones — otherwise the helmet would become too tall when open.

The plasma cutter was designed in Fusion 360, flat parts were laser-cut from plywood, curved walls were built up from EVA Shore 70; inside sits an Arduino Nano + rotation servo + WS2801 LED + NRF.

Paint: on EVA — Plastidip / “liquid rubber” base → acrylic base coat → airbrush detail (acrylic thinned with vodka for better atomization) → matte acrylic spray lacquer. On leather — artist acrylic (not fabric acrylic — that stays sticky) finished with a wax coating.

Full step-by-step process with photos of every stage — in the archived author’s article (Russian). The costume is also covered on Habr, DTF and Instructables.

P.S. Huge thanks to my father for helping with sewing the suit.

Build Time5 months
Materials
EVA foam (50 and 70 Shore)natural vegetable-tanned leathertransparent PET plastic (glowing elements)printed biflex with neural-upscaled texture (1024 → 12000 px)Arduino Uno + NanoWS2801 RGB LEDs, SG90 servosIR sensor + NRF24L01 (wireless control)laser-cut plywood (plasma cutter)Bubblestar, Plastidip, acrylic, airbrush

Photo Shoots